Half-Life
Run. Think. Shoot. Live. Run, because that’s the only way to get past that one monster. Think, because going in water with an electric current isn’t the best idea. Shoot, because this is a shooter. Live, because duh. Actually, running is usually a bad idea, thinking about this game too hard will leave you comparing it unfavorably to “System Shock 2”, shooting too much leaves you low on ammo for long stretches, and the first person jumping puzzles will cause numerous unnecessary deaths. This was in magazines, though, and SS2 wasn’t. Who says good marketing doesn’t help a game’s reception?
5