Quest for Camelot (Game Boy Color)
It moves like a Zelda, it sounds like a Zelda, and oh, how it wants to be a Zelda, and yet even the very stupid child that was yours truly found playing this to be an undesirable experience. It just feels so bad in the hands, and you can’t walk thirty steps without encountering a thinly veiled roadblock. Fighting feels bad. Moving around feels bad. The nadir comes with your first encounter with Garrett, who tells you to get the living blazes out of his house. Its greatest selling point: “works with Game Boy Color”—wow, so relevant in 2015.
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