Deus Ex: Invisible War

The story makes sense and the gunplay feels slightly better than the first game. So ends the listing of positive aspects of “Deus Ex: Invisible War”. It would have been disastrous even if it were properly optimized—levels feel as wide open as a bathroom stall, a hatchet has been taken to the resource management aspect of the game, and holy God does this game look ugly, even worse than the first one. There’s little challenge presented here besides trying to resist the urge to quit out of the game. One of the biggest drops in quality I’ve ever seen.

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Deus Ex