Street Fighter IV Volt

Can the relatively simple set of mechanics that make up "Street Fighter 4" successfully make the jump to iOS? No, no it can't. I'll give that the mechanics are well-represented, but you simply can't make the most of them due to the controls. Simplifying punches and kicks down to two buttons is bad enough, but lord help you if you try to pull off a shoryuken, SPD, any charged attack, or Yun's super. Even worse, the game runs like molasses and the net code remains unstable years after launch, further raising the difficulty of landing simple moves. Inefficient and maddening.

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Gunman Clive (3DS version)

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Mighty No. 9 (PS4 version revisited, played on PS5 for review)