Super Dodge Ball (NES version)

Several versions of the Dodge Ball franchise (yeah, I know) bring the thrills, but this port doesn’t cut it. There’s a framework of a good game here, but the NES can’t hope to keep up with what it’s trying to pump out and the result is choppy framerate that renders characters invisible half the time. Even if this ran well, however, I don’t know how long it would thrill given how limited the offensive options are, especially compared to later iterations. If you’re looking for a great example of this done right, check out the infectious Game Boy Advance version.

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Super Baseball Simulator 1.000